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The other part of collecting stuff are combat trophies. You need to find them all.įind and inspect 25 pieces of local history and culture located around Bright Falls (collect by reading a sign etc.).
#Alan wake remastered achievements tv#
There are 14 TV shows scattered across Bright Falls. There are 11 radio shows scattered across Bright Falls. You need to find them all.ġ00 coffee thermoses can be found in the game. You can find them 76 on Normal difficulty, while the last 15 are only present on Nightmare difficulty. You need all of them.ĩ1 Manuscript pages to be found. Step 1 - Play and beat the game on Normal, while collecting all what is noted below, and thinking about misc/combat trophiesĭuring you playthrough, you need to collect:ĥ can pyramids that you have to shoot out of 12 in general.ģ0 hidden chests (cache) to be found. Overal, the journey is not hard, but you have to note a lot of things as you play to minimize your collecting. If this occurs, the player can simply load the last checkpoint and the clock should spawn in its rightful place.Welcome to Alan Wake trophy guide! 11 years after we are getting a Remaster of the game that shapped future Remedy games, so let's get that platinum. There's a small chance for some clocks to not spawn.It could be that they are like a call out in the darkness telling him he is on course or that he is late or running out of time.This is possibly an item to try and wake Alan from his imagination.The clock is inside Alan’s study, on an armchair by the door. You can hear the final alarm clock ticking away as you walk out of the room with the memory of Alan’s photo shoot. Take care of the Taken here and head to the far right corner for an alarm clock by the fence.
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Moving ahead from above, you will come to a small maze of pallets and crates, accompanied by the lovely sound of a chainsaw. Walk to the edge of the dock and the alarm clock will be sitting on the right. After fending off the enemies, continue on and spawn a ladder, climb up and turn around. You will come to a lake area and walk underneath a dock, where Insane Alan on a TV will announce you've walked into a trap. There is an alarm clock on a vertical pole near a shed and a set of wheels. In the first section where vehicles are available (labeled ‘wheels’) head straight from where you entered the area. This is where you will find the alarm clock. There should be a gap between two broken fence pieces.
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At the first enemy encounter (Taken spawn rather rapidly here, so be careful), hug the wall on the left and follow it to a small cliff edge. You will come to an area filled with light poles that turn on and off spontaneously. Turn on the light, wait for the explosions and check the tent for this clock. Focusing your light on this creates a floodlight, pointed at a small tent with three floating ‘boom!’ words in it. On your way to the sawmill just past the above clock there is the floating word ‘turret’. Taking either side will lead you to a broken train cart by a set of train tracks, with the alarm clock poking out of its side. There is a TV, announcing an attack, just before a forked path. When you are introduced to the floating ‘boom!’ and ‘fireworks’ words you will be sent into the woods with a decent amount of Taken coming after you. When I went for it, a Taken tried to take me by surprise, so be careful. From where you enter down the broken stairs, it is behind you and you will have to go around the furnaces to find it on an armchair. In the church basement with the blast furnaces. After fighting off the possessed play equipment, you can grab this clock from a chair next to the fallen trees near the entrance. You can hear this alarm clock when entering the playground. You can only reach the clock after a Taken knocks down the door. In the kitchen of the Oh Deer Diner, behind the Staff Only door. There are ten total in the episode and all are required to gain the achievement Tick Tock.
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Alarm Clocks are a collectible in the The Signal.
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